Friday, 13 February 2009

Cell Project Space...

This gallery struck us because it is always and only for collaborative or group projects, and seemed appropriate for a peer project.
There were 10 artists in this show, Straylight Cavern, but I didn't guess from looking at it. For 10 people, it looked quite sparse and one artists work was indistinguishable from another. At first i thought that was a downside to the show but with more thought I realised how well the artists worked together to fit in with each other, or how well chosen the artists were by the curator.
The structure of the space was chosen and designed by the curator, Richard Priestly, and made by one of the 10 artists included in show. The work in the space was very lo-fi and cheap looking, a tatty sort of 'ice cave' made with cling film and mfd, and in it were equally cheap looking old school video games that were available to be viewed online.
The accessibility was questionable as you had to duck and dive through the cave thing and lots of people wouldn't be able to view it, but that was remedied by the face that you can see the games online.
The shabbiness of the space and cheapness of the work was what made the show, it was lighthearted and I was charmed by it.

Eloise Bailey.

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