Richard Priestley has provided the construct of the scenario in which the artists he has selected are to be shown. The interior of the "chateau" borrows from set design techniques, however i felt that it was somewhat 'shabby', creating a nostalgia of old sci-fi films such as the ice planet 'hoth' in Steven Spielburg's 'The Empire Strikes Back'. This was emphasized by Aisling Hedgeckock's sculpture that stood as a sort of centerpiece for this exhibition. She exaggerated the 'retro set design' approach of the space by using micro poly balls to mimic crystalline coral formations. There seemed to be a pull between sci-fi and nature with the streamlined interpretation of the geometrical formation of glacial rock, leaving the intervention of the other artists' work to play on this juxtaposition.
I found myself entering the cave with a feeling of intrigue, it was inviting to consider the endless possibilities of the cavern. I explored the cave further by looking into the smaller spaces and even trying to crawl into them, unfortunately finding only dead ends. I was disappointed by this, however later i found an interesting comparison between this physical barrier and the endless possibilities of Angelo Plessas' animated drawings that exist on the Internet, allowing them to be interactive and accessible by anyone. I felt that the exhibition overall was playful and inspiring and i liked the diversity of the work that was exhibited. The space had an ambiance that transformed the notion of a conventional exhibition into one of interaction and experience.
by Pippa Sweeney
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